commit 1fb58f0
Devine Lu Linvega
·
2023-04-13 16:43:55 +0000 UTC
parent 1968801
(screen.c) Faster drawing of pixel
1 files changed,
+20,
-17
+20,
-17
1@@ -23,24 +23,25 @@ static Uint8 blending[4][16] = {
2 {2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}};
3
4 static void
5-screen_write(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color)
6+screen_pixel(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color)
7 {
8- if(x < p->width && y < p->height) {
9- Uint32 i = x + y * p->width;
10- if(color != layer->pixels[i]) {
11- layer->pixels[i] = color;
12- layer->changed = 1;
13- }
14- }
15+ if(x >= p->width || y >= p->height)
16+ return;
17+ layer->pixels[x + y * p->width] = color;
18 }
19
20 static void
21 screen_fill(UxnScreen *p, Layer *layer, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, Uint8 color)
22 {
23- int v, h;
24- for(v = y1; v < y2; v++)
25- for(h = x1; h < x2; h++)
26- screen_write(p, layer, h, v, color);
27+ int x, y;
28+ if(x2 >= p->width) x2 = p->width;
29+ if(y2 >= p->height) y2 = p->height;
30+ if(x1 >= x2 || y1 >= y2)
31+ return;
32+ for(y = y1; y < y2; y++)
33+ for(x = x1; x < x2; x++)
34+ layer->pixels[x + y * p->width] = color;
35+ layer->changed = 1;
36 }
37
38 static void
39@@ -52,13 +53,14 @@ screen_blit(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8
40 for(h = 7; h >= 0; --h, c >>= 1) {
41 Uint8 ch = (c & 1) | ((c >> 7) & 2);
42 if(opaque || ch)
43- screen_write(p,
44+ screen_pixel(p,
45 layer,
46 x + (flipx ? 7 - h : h),
47 y + (flipy ? 7 - v : v),
48 blending[ch][color]);
49 }
50 }
51+ layer->changed = 1;
52 }
53
54 void
55@@ -137,7 +139,8 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
56 Uint8 xflip = d[0xe] & 0x10, yflip = d[0xe] & 0x20;
57 screen_fill(&uxn_screen, layer, xflip ? 0 : x, yflip ? 0 : y, xflip ? x : uxn_screen.width, yflip ? y : uxn_screen.height, d[0xe] & 0x3);
58 } else {
59- screen_write(&uxn_screen, layer, x, y, d[0xe] & 0x3);
60+ screen_pixel(&uxn_screen, layer, x, y, d[0xe] & 0x3);
61+ layer->changed = 1;
62 if(d[0x6] & 0x1) POKE2(d + 0x8, x + 1); /* auto x+1 */
63 if(d[0x6] & 0x2) POKE2(d + 0xa, y + 1); /* auto y+1 */
64 }
65@@ -160,9 +163,9 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
66 addr += (d[0x6] & 0x04) << (1 + twobpp);
67 }
68 }
69- POKE2(d + 0x8, x + dx); /* auto x+8 */
70- POKE2(d + 0xa, y + dy); /* auto y+8 */
71- POKE2(d + 0xc, addr); /* auto addr+length */
72+ if(d[0x6] & 0x1) POKE2(d + 0x8, x + dx); /* auto x+8 */
73+ if(d[0x6] & 0x2) POKE2(d + 0xa, y + dy); /* auto y+8 */
74+ if(d[0x6] & 0x4) POKE2(d + 0xc, addr); /* auto addr+length */
75 break;
76 }
77 }