commit 8fb1c78
neauoire
·
2023-11-12 20:34:02 +0000 UTC
parent 9e5dbc0
Fixed issue drawing sprites
2 files changed,
+50,
-4
+46,
-0
1@@ -9,6 +9,7 @@
2 #286c .System/g DEO2
3 #2358 .System/b DEO2
4 ;on-mouse .Mouse/vector DEO2
5+ <draw-guide>
6 BRK
7
8 @on-mouse ( -> )
9@@ -16,6 +17,7 @@
10 #0000 DUP2 .Screen/x DEO2
11 .Screen/y DEO2
12 #80 .Screen/pixel DEO
13+ <draw-guide>
14 ( | cursor )
15 #41 ;cursor-icn <update-cursor>
16 ( | draw portrait )
17@@ -47,6 +49,44 @@
18 #05 .Screen/sprite DEOk DEOk DEOk DEO
19 JMP2r
20
21+@<draw-circle> ( color -- )
22+ #01 .Screen/auto DEO
23+ ;circle-chr .Screen/addr DEO2
24+ DUP .Screen/sprite DEO
25+ DUP #10 ORA .Screen/sprite DEO
26+ .Screen/y DEI2k #0008 ADD2 ROT DEO2
27+ DUP #20 ORA .Screen/sprite DEO
28+ #30 ORA .Screen/sprite DEO
29+ JMP2r
30+
31+@<draw-guide> ( -- )
32+ #0000 DUP2 .Screen/x DEO2 .Screen/y DEO2
33+ #f2 .Screen/auto DEO
34+ ;guide-icn .Screen/addr DEO2
35+ #1000
36+ &l ( -- )
37+ #01 .Screen/sprite DEO
38+ INC GTHk ?&l
39+ POP2
40+ ( | circles )
41+ #0010 DUP2 .Screen/x DEO2 .Screen/y DEO2
42+ #02 <draw-circle>
43+ .Screen/y DEI2k #0008 ADD2 ROT DEO2
44+ #82 <draw-circle>
45+ .Screen/y DEI2k #0008 ADD2 ROT DEO2
46+ #05 <draw-circle>
47+ .Screen/y DEI2k #0008 ADD2 ROT DEO2
48+ #85 <draw-circle>
49+ .Screen/y DEI2k #0008 ADD2 ROT DEO2
50+ #03 <draw-circle>
51+ .Screen/y DEI2k #0008 ADD2 ROT DEO2
52+ #83 <draw-circle>
53+ .Screen/y DEI2k #0008 ADD2 ROT DEO2
54+ #0a <draw-circle>
55+ .Screen/y DEI2k #0008 ADD2 ROT DEO2
56+ #8a <draw-circle>
57+ JMP2r
58+
59 @<update-cursor> ( color addr* -- )
60 [ LIT2 00 -Screen/auto ] DEO
61 ;fill-icn .Screen/addr DEO2
62@@ -61,6 +101,8 @@
63 .Screen/sprite DEO
64 JMP2r
65
66+@guide-icn [ 0101 0101 0101 01ff ]
67+
68 @fill-icn [ ffff ffff ffff ffff ]
69
70 @cursor-icn [ 80c0 e0f0 f8e0 1000 ]
71@@ -93,3 +135,7 @@
72 4142 4448 5020 1f00 0000 0000 0000 ff00
73 0000 0000 0000 ff00 8242 2212 0a04 f800 ]
74
75+@circle-chr [
76+ 071f 3c70 60e3 c7c7 0000 030f 1f1f 3f3f ]
77+
78+
+4,
-4
1@@ -60,8 +60,8 @@ screen_2bpp(Uint8 *layer, Uint8 *ram, Uint16 addr, Uint16 x1, Uint16 y1, Uint16
2 {
3 int width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5);
4 Uint8 *ch1 = &ram[addr], *ch2 = ch1 + 8;
5- Uint16 y, ymod = (fy < 0 ? 8 : 0), ymax = y1 + ymod + fy * 8;
6- Uint16 x, xmod = (fx > 0 ? 8 : 0), xmax = x1 + xmod - fx * 8;
7+ Uint16 y, ymod = (fy < 0 ? 7 : 0), ymax = y1 + ymod + fy * 8;
8+ Uint16 x, xmod = (fx > 0 ? 7 : 0), xmax = x1 + xmod - fx * 8;
9 for(y = y1 + ymod; y != ymax; y += fy) {
10 Uint16 c = *ch1++ | (*ch2++ << 8);
11 for(x = x1 + xmod; x != xmax; x -= fx, c >>= 1) {
12@@ -77,8 +77,8 @@ screen_1bpp(Uint8 *layer, Uint8 *ram, Uint16 addr, Uint16 x1, Uint16 y1, Uint16
13 {
14 int width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5);
15 Uint8 *ch1 = &ram[addr];
16- Uint16 y, ymod = (fy < 0 ? 8 : 0), ymax = y1 + ymod + fy * 8;
17- Uint16 x, xmod = (fx > 0 ? 8 : 0), xmax = x1 + xmod - fx * 8;
18+ Uint16 y, ymod = (fy < 0 ? 7 : 0), ymax = y1 + ymod + fy * 8;
19+ Uint16 x, xmod = (fx > 0 ? 7 : 0), xmax = x1 + xmod - fx * 8;
20 for(y = y1 + ymod; y != ymax; y += fy) {
21 Uint16 c = *ch1++;
22 for(x = x1 + xmod; x != xmax; x -= fx, c >>= 1) {