commit cac4e5d

Devine Lu Linvega  ·  2023-05-05 03:43:06 +0000 UTC
parent f181416
(screen) Faster implementation
3 files changed,  +65, -57
+55, -40
  1@@ -25,18 +25,27 @@ static Uint8 blending[4][16] = {
  2 	{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}};
  3 
  4 static void
  5-screen_fill(UxnScreen *s, Uint8 *pixels, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, Uint8 color)
  6+screen_change(int x1, int y1, int x2, int y2)
  7 {
  8-	int x, y, width = s->width, height = s->height;
  9+	if(x1 < uxn_screen.x1) uxn_screen.x1 = x1;
 10+	if(y1 < uxn_screen.y1) uxn_screen.y1 = y1;
 11+	if(x2 > uxn_screen.x2) uxn_screen.x2 = x2;
 12+	if(y2 > uxn_screen.y2) uxn_screen.y2 = y2;
 13+}
 14+
 15+static void
 16+screen_fill(Uint8 *layer, int x1, int y1, int x2, int y2, int color)
 17+{
 18+	int x, y, width = uxn_screen.width, height = uxn_screen.height;
 19 	for(y = y1; y < y2 && y < height; y++)
 20 		for(x = x1; x < x2 && x < width; x++)
 21-			pixels[x + y * width] = color;
 22+			layer[x + y * width] = color;
 23 }
 24 
 25 static void
 26-screen_blit(UxnScreen *s, Uint8 *pixels, Uint16 x1, Uint16 y1, Uint8 *ram, Uint16 addr, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp)
 27+screen_blit(Uint8 *layer, Uint8 *ram, Uint16 addr, int x1, int y1, int color, int flipx, int flipy, int twobpp)
 28 {
 29-	int v, h, width = s->width, height = s->height, opaque = (color % 5) || !color;
 30+	int v, h, width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5) || !color;
 31 	for(v = 0; v < 8; v++) {
 32 		Uint16 c = ram[(addr + v) & 0xffff] | (twobpp ? (ram[(addr + v + 8) & 0xffff] << 8) : 0);
 33 		Uint16 y = y1 + (flipy ? 7 - v : v);
 34@@ -45,14 +54,14 @@ screen_blit(UxnScreen *s, Uint8 *pixels, Uint16 x1, Uint16 y1, Uint8 *ram, Uint1
 35 			if(opaque || ch) {
 36 				Uint16 x = x1 + (flipx ? 7 - h : h);
 37 				if(x < width && y < height)
 38-					pixels[x + y * width] = blending[ch][color];
 39+					layer[x + y * width] = blending[ch][color];
 40 			}
 41 		}
 42 	}
 43 }
 44 
 45 void
 46-screen_palette(UxnScreen *p, Uint8 *addr)
 47+screen_palette(Uint8 *addr)
 48 {
 49 	int i, shift;
 50 	for(i = 0, shift = 4; i < 4; ++i, shift ^= 4) {
 51@@ -60,46 +69,52 @@ screen_palette(UxnScreen *p, Uint8 *addr)
 52 			r = (addr[0 + i / 2] >> shift) & 0xf,
 53 			g = (addr[2 + i / 2] >> shift) & 0xf,
 54 			b = (addr[4 + i / 2] >> shift) & 0xf;
 55-		p->palette[i] = 0x0f000000 | r << 16 | g << 8 | b;
 56-		p->palette[i] |= p->palette[i] << 4;
 57+		uxn_screen.palette[i] = 0x0f000000 | r << 16 | g << 8 | b;
 58+		uxn_screen.palette[i] |= uxn_screen.palette[i] << 4;
 59 	}
 60-	p->fg.changed = p->bg.changed = 1;
 61+	screen_change(0, 0, uxn_screen.width, uxn_screen.height);
 62 }
 63 
 64 void
 65-screen_resize(UxnScreen *p, Uint16 width, Uint16 height)
 66+screen_resize(Uint16 width, Uint16 height)
 67 {
 68 	Uint8 *bg, *fg;
 69 	Uint32 *pixels;
 70 	if(width < 0x8 || height < 0x8 || width >= 0x400 || height >= 0x400)
 71 		return;
 72-	bg = realloc(p->bg.pixels, width * height),
 73-	fg = realloc(p->fg.pixels, width * height);
 74-	pixels = realloc(p->pixels, width * height * sizeof(Uint32) * SCALE * SCALE);
 75+	bg = realloc(uxn_screen.bg, width * height),
 76+	fg = realloc(uxn_screen.fg, width * height);
 77+	pixels = realloc(uxn_screen.pixels, width * height * sizeof(Uint32));
 78 	if(!bg || !fg || !pixels)
 79 		return;
 80-	p->bg.pixels = bg;
 81-	p->fg.pixels = fg;
 82-	p->pixels = pixels;
 83-	p->width = width;
 84-	p->height = height;
 85-	screen_fill(p, p->bg.pixels, 0, 0, p->width, p->height, 0);
 86-	screen_fill(p, p->fg.pixels, 0, 0, p->width, p->height, 0);
 87+	uxn_screen.bg = bg;
 88+	uxn_screen.fg = fg;
 89+	uxn_screen.pixels = pixels;
 90+	uxn_screen.width = width;
 91+	uxn_screen.height = height;
 92+	screen_fill(uxn_screen.bg, 0, 0, uxn_screen.width, uxn_screen.height, 0);
 93+	screen_fill(uxn_screen.fg, 0, 0, uxn_screen.width, uxn_screen.height, 0);
 94 }
 95 
 96 void
 97-screen_redraw(UxnScreen *p)
 98+screen_redraw(void)
 99 {
100-	Uint8 *fg = p->fg.pixels, *bg = p->bg.pixels;
101-	Uint32 i, j, x, y, w = p->width * SCALE, h = p->height * SCALE, palette[16], *pixels = p->pixels;
102+	Uint8 *fg = uxn_screen.fg, *bg = uxn_screen.bg;
103+	Uint32 palette[16], *pixels = uxn_screen.pixels;
104+	int i, x, y, w = uxn_screen.width, h = uxn_screen.height;
105+	int x1 = uxn_screen.x1;
106+	int y1 = uxn_screen.y1;
107+	int x2 = uxn_screen.x2 > w ? w : uxn_screen.x2;
108+	int y2 = uxn_screen.y2 > h ? h : uxn_screen.y2;
109 	for(i = 0; i < 16; i++)
110-		palette[i] = p->palette[(i >> 2) ? (i >> 2) : (i & 3)];
111-	for(y = 0; y < h; y++)
112-		for(x = 0; x < w; x++) {
113-			j = ((x / SCALE) + (y / SCALE) * p->width);
114-			pixels[x + y * w] = palette[fg[j] << 2 | bg[j]];
115+		palette[i] = uxn_screen.palette[(i >> 2) ? (i >> 2) : (i & 3)];
116+	for(y = y1; y < y2; y++)
117+		for(x = x1; x < x2; x++) {
118+			i = x + y * w;
119+			pixels[i] = palette[fg[i] << 2 | bg[i]];
120 		}
121-	p->fg.changed = p->bg.changed = 0;
122+	uxn_screen.x1 = uxn_screen.y1 = 0xffff;
123+	uxn_screen.x2 = uxn_screen.y2 = 0;
124 }
125 
126 Uint8
127@@ -119,33 +134,33 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
128 {
129 	switch(port) {
130 	case 0x3:
131-		screen_resize(&uxn_screen, PEEK2(d + 2), uxn_screen.height);
132+		screen_resize(PEEK2(d + 2), uxn_screen.height);
133 		break;
134 	case 0x5:
135-		screen_resize(&uxn_screen, uxn_screen.width, PEEK2(d + 4));
136+		screen_resize(uxn_screen.width, PEEK2(d + 4));
137 		break;
138 	case 0xe: {
139 		Uint8 ctrl = d[0xe];
140 		Uint8 color = ctrl & 0x3;
141 		Uint16 x = PEEK2(d + 0x8);
142 		Uint16 y = PEEK2(d + 0xa);
143-		Layer *layer = (ctrl & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
144+		Uint8 *layer = (ctrl & 0x40) ? uxn_screen.fg : uxn_screen.bg;
145 		/* fill mode */
146 		if(ctrl & 0x80) {
147 			Uint16 x2 = uxn_screen.width;
148 			Uint16 y2 = uxn_screen.height;
149 			if(ctrl & 0x10) x2 = x, x = 0;
150 			if(ctrl & 0x20) y2 = y, y = 0;
151-			screen_fill(&uxn_screen, layer->pixels, x, y, x2, y2, color);
152-			layer->changed = 1;
153+			screen_fill(layer, x, y, x2, y2, color);
154+			screen_change(x, y, x2, y2);
155 		}
156 		/* pixel mode */
157 		else {
158 			Uint16 width = uxn_screen.width;
159 			Uint16 height = uxn_screen.height;
160 			if(x < width && y < height)
161-				layer->pixels[x + y * width] = color;
162-			layer->changed = 1;
163+				layer[x + y * width] = color;
164+			screen_change(x, y, x + 1, y + 1);
165 			if(d[0x6] & 0x1) POKE2(d + 0x8, x + 1); /* auto x+1 */
166 			if(d[0x6] & 0x2) POKE2(d + 0xa, y + 1); /* auto y+1 */
167 		}
168@@ -162,12 +177,12 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
169 		Uint16 addr = PEEK2(d + 0xc);
170 		Uint16 dx = (move & 0x1) << 3;
171 		Uint16 dy = (move & 0x2) << 2;
172-		Layer *layer = (ctrl & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
173+		Uint8 *layer = (ctrl & 0x40) ? uxn_screen.fg : uxn_screen.bg;
174 		for(i = 0; i <= length; i++) {
175-			screen_blit(&uxn_screen, layer->pixels, x + dy * i, y + dx * i, ram, addr, ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp);
176+			screen_blit(layer, ram, addr, x + dy * i, y + dx * i, ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp);
177 			addr += (move & 0x04) << (1 + twobpp);
178 		}
179-		layer->changed = 1;
180+		screen_change(x, y, x + dy * length + 8, y + dx * length + 8);
181 		if(move & 0x1) POKE2(d + 0x8, x + dx); /* auto x+8 */
182 		if(move & 0x2) POKE2(d + 0xa, y + dy); /* auto y+8 */
183 		if(move & 0x4) POKE2(d + 0xc, addr);   /* auto addr+length */
+5, -13
 1@@ -10,23 +10,15 @@ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 2 WITH REGARD TO THIS SOFTWARE.
 3 */
 4 
 5-#define SCALE 2
 6-
 7-typedef struct Layer {
 8-	Uint8 *pixels, changed;
 9-} Layer;
10-
11 typedef struct UxnScreen {
12+	int width, height, x1, y1, x2, y2;
13 	Uint32 palette[4], *pixels;
14-	Uint16 width, height;
15-	Layer fg, bg;
16+	Uint8 *fg, *bg;
17 } UxnScreen;
18 
19 extern UxnScreen uxn_screen;
20-
21-void screen_palette(UxnScreen *p, Uint8 *addr);
22-void screen_resize(UxnScreen *p, Uint16 width, Uint16 height);
23-void screen_redraw(UxnScreen *p);
24-
25+void screen_palette(Uint8 *addr);
26+void screen_resize(Uint16 width, Uint16 height);
27+void screen_redraw(void);
28 Uint8 screen_dei(Uxn *u, Uint8 addr);
29 void screen_deo(Uint8 *ram, Uint8 *d, Uint8 port);
+5, -4
 1@@ -33,6 +33,7 @@ static Window window;
 2 
 3 char *rom_path;
 4 
 5+#define SCALE 1
 6 #define WIDTH (64 * 8)
 7 #define HEIGHT (40 * 8)
 8 #define PAD 4
 9@@ -59,7 +60,7 @@ uxn_deo(Uxn *u, Uint8 addr)
10 	case 0x00:
11 		system_deo(u, &u->dev[d], p);
12 		if(p > 0x7 && p < 0xe)
13-			screen_palette(&uxn_screen, &u->dev[0x8]);
14+			screen_palette(&u->dev[0x8]);
15 		break;
16 	case 0x10: console_deo(&u->dev[d], p); break;
17 	case 0x20: screen_deo(u->ram, &u->dev[d], p); break;
18@@ -71,7 +72,7 @@ uxn_deo(Uxn *u, Uint8 addr)
19 static void
20 emu_draw(void)
21 {
22-	screen_redraw(&uxn_screen);
23+	screen_redraw();
24 	XPutImage(display, window, DefaultGC(display, 0), ximage, 0, 0, PAD, PAD, uxn_screen.width * SCALE, uxn_screen.height * SCALE);
25 }
26 
27@@ -81,7 +82,7 @@ emu_start(Uxn *u, char *rom)
28 	if(!system_load(u, rom))
29 		return 0;
30 	if(!uxn_screen.width || !uxn_screen.height)
31-		screen_resize(&uxn_screen, WIDTH, HEIGHT);
32+		screen_resize(WIDTH, HEIGHT);
33 	if(!uxn_eval(u, PAGE_PROGRAM))
34 		return system_error("boot", "Failed to start rom.");
35 	return 1;
36@@ -237,7 +238,7 @@ main(int argc, char **argv)
37 			for(i = 0; i < n; i++)
38 				console_input(&u, coninp[i], CONSOLE_STD);
39 		}
40-		if(uxn_screen.fg.changed || uxn_screen.bg.changed)
41+		if(uxn_screen.x2)
42 			emu_draw();
43 	}
44 	XDestroyImage(ximage);