commit d5fed95

neauoire  ·  2023-06-07 15:42:22 +0000 UTC
parent 1892352
Returned PADDING
3 files changed,  +242, -6
+3, -2
 1@@ -45,7 +45,8 @@ fi
 2 
 3 # bin/uxnasm etc/polycat.tal bin/polycat.rom
 4 # bin/uxn11 bin/polycat.rom
 5+# bin/uxnasm etc/friend.tal bin/friend.rom
 6 
 7-bin/uxnasm etc/friend.tal bin/friend.rom
 8-bin/uxn11 bin/friend.rom
 9+bin/uxnasm etc/mouse.tal bin/mouse.rom
10+bin/uxn11 bin/mouse.rom
11 
+227, -0
  1@@ -0,0 +1,227 @@
  2+( Mouse:
  3+	Paint with 3 colors with each mouse button. )
  4+
  5+|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
  6+|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
  7+|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2
  8+
  9+|0000
 10+
 11+	@line &x2 $2 &y2 $2
 12+	@length $2
 13+	@frame $2
 14+	@pen &x $2 &y $2 &x2 $2 &y2 $2
 15+	@pointer &x $2 &y $2 &lastx $2 &lasty $2 &state $1
 16+
 17+|0100 ( -> )
 18+
 19+	( theme )
 20+	#4cfd .System/r DEO2
 21+	#4cf3 .System/g DEO2
 22+	#dcf2 .System/b DEO2
 23+
 24+	( vectors )
 25+	;on-mouse .Mouse/vector DEO2
 26+	;on-frame .Screen/vector DEO2
 27+
 28+	draw-mouse
 29+
 30+BRK
 31+
 32+(
 33+@|vectors )
 34+
 35+@on-frame ( -> )
 36+
 37+	.Mouse/state DEI ?&skip
 38+		;run DUP2 JSR2 JSR2
 39+		&skip
 40+
 41+BRK
 42+
 43+@on-mouse ( -> )
 44+
 45+	( clear last cursor )
 46+	.pointer/x LDZ2 .Screen/x DEO2
 47+	.pointer/y LDZ2 .Screen/y DEO2
 48+	[ LIT2 40 -Screen/sprite ] DEO
 49+	draw-mouse
 50+	( draw new cursor )
 51+	;pointer-icn .Screen/addr DEO2
 52+	#00 .Screen/auto DEO
 53+	.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
 54+	.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
 55+	#45 .Mouse/state DEI #00 NEQ #05 MUL ADD .Screen/sprite DEO
 56+	( on down )
 57+	.Mouse/state DEI #00 NEQ .pointer/state LDZ #00 EQU AND ?on-mouse-down
 58+	( on drag )
 59+	.Mouse/state DEI ?on-mouse-drag
 60+	.Mouse/state DEI .pointer/state STZ
 61+
 62+BRK
 63+
 64+@on-mouse-down ( -> )
 65+
 66+	#0000 DUP2 .length STZ2 .frame STZ2
 67+	clear-screen
 68+	( record start position )
 69+	.Mouse/x DEI2 DUP2 .pointer/x STZ2 .pointer/lastx STZ2
 70+	.Mouse/y DEI2 DUP2 .pointer/y STZ2 .pointer/lasty STZ2
 71+	.Mouse/state DEI .pointer/state STZ
 72+
 73+BRK
 74+
 75+@on-mouse-drag ( -> )
 76+
 77+	( record )
 78+	;stroke .length LDZ2 #20 SFT2 ADD2 STH2
 79+		.pointer/x LDZ2 .pointer/lastx LDZ2 SUB2 STH2kr STA2
 80+		.pointer/y LDZ2 .pointer/lasty LDZ2 SUB2 STH2r INC2 INC2 STA2
 81+	( move ptr )
 82+	.length LDZ2 INC2 .length STZ2
 83+	( draw line )
 84+	.pointer/lastx LDZ2
 85+	.pointer/lasty LDZ2
 86+	.pointer/x LDZ2
 87+	.pointer/y LDZ2
 88+		#01 draw-line
 89+	( record last position )
 90+	.Mouse/x DEI2
 91+		DUP2 .pointer/lastx STZ2
 92+		DUP2 .pen/x STZ2
 93+		.pen/x2 STZ2
 94+	.Mouse/y DEI2
 95+		DUP2 .pointer/lasty STZ2
 96+		DUP2 .pen/y STZ2
 97+		.pen/y2 STZ2
 98+	.Mouse/state DEI
 99+		DUP #01 NEQ INC ;run/color STA
100+		.pointer/state STZ
101+
102+BRK
103+
104+(
105+@|main )
106+
107+@run ( -- )
108+
109+	( read )
110+	;stroke .frame LDZ2 #20 SFT2 ADD2 STH2
111+		.pen/x LDZ2 STH2kr LDA2 ADD2 .pen/x STZ2
112+		.pen/y LDZ2 STH2r INC2 INC2 LDA2 ADD2 .pen/y STZ2
113+	( line )
114+	.pen/x LDZ2 .pen/y LDZ2
115+	.pen/x2 LDZ2 .pen/y2 LDZ2
116+		.frame LDZ2 #01 SFT2 NIP #01 AND [ LIT &color $1 ] ADD INC draw-line
117+	( history )
118+	.pen/x LDZ2 .pen/x2 STZ2
119+	.pen/y LDZ2 .pen/y2 STZ2
120+	( incr frame )
121+	.frame LDZ2 INC2 .length LDZ2 INC2 ( mod2 ) DIV2k MUL2 SUB2 .frame STZ2
122+
123+JMP2r
124+
125+@draw-mouse ( -- )
126+
127+	( clear )
128+	#0010
129+		DUP2 .Screen/x DEO2
130+		.Screen/y DEO2
131+	#16 .Screen/auto DEO
132+	#40 .Screen/sprite DEOk DEO
133+	( buttons )
134+	#0300
135+	&l
136+		#01 OVR #40 SFT SFT .Mouse/state DEI AND #00 EQU ?&no-draw
137+			#0010 .Screen/y DEO2
138+			#00 OVR #40 SFT2 ;button-icn ADD2 .Screen/addr DEO2
139+			#45 .Screen/sprite DEO
140+			&no-draw
141+		INC GTHk ?&l
142+	POP2
143+	( outline )
144+	#0010 .Screen/y DEO2
145+	;mouse-icn .Screen/addr DEO2
146+	#16 .Screen/auto DEO
147+	#4a .Screen/sprite DEOk DEO
148+
149+JMP2r
150+
151+@draw-line ( x1* y1* x2* y2* color -- )
152+
153+	( load )
154+	,&color STR
155+	,&y STR2
156+	,&x STR2
157+	.line/y2 STZ2
158+	.line/x2 STZ2
159+
160+	,&x LDR2 .line/x2 LDZ2 SUB2 abs2 ,&dx STR2
161+	#0000 ,&y LDR2 .line/y2 LDZ2 SUB2 abs2 SUB2 ,&dy STR2
162+
163+	#ffff #00 .line/x2 LDZ2 ,&x LDR2 lts2 DUP2 ADD2 ADD2 ,&sx STR2
164+	#ffff #00 .line/y2 LDZ2 ,&y LDR2 lts2 DUP2 ADD2 ADD2 ,&sy STR2
165+
166+	[ LIT2 &dx $2 ] [ LIT2 &dy $2 ] ADD2 ,&e1 STR2
167+
168+	&loop
169+		.line/x2 LDZ2 DUP2 .Screen/x DEO2 [ LIT2 &x $2 ] EQU2
170+		.line/y2 LDZ2 DUP2 .Screen/y DEO2 [ LIT2 &y $2 ] EQU2
171+			[ LIT2 &color $1 -Screen/pixel ] DEO
172+			AND ?&end
173+		[ LIT2 &e1 $2 ] DUP2 ADD2 DUP2
174+		,&dy LDR2 lts2 ?&skipy
175+			,&e1 LDR2 ,&dy LDR2 ADD2 ,&e1 STR2
176+			.line/x2 LDZ2 [ LIT2 &sx $2 ] ADD2 .line/x2 STZ2
177+		&skipy
178+		,&dx LDR2 gts2 ?&skipx
179+			,&e1 LDR2 ,&dx LDR2 ADD2 ,&e1 STR2
180+			.line/y2 LDZ2 [ LIT2 &sy $2 ] ADD2 .line/y2 STZ2
181+		&skipx
182+		!&loop
183+	&end
184+
185+JMP2r
186+
187+@abs2 DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 JMP2r
188+@lts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 GTH2 JMP2r
189+@gts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 LTH2 JMP2r
190+
191+@clear-screen ( -- )
192+
193+	#00 .Screen/auto DEO
194+
195+	.Screen/height DEI2 #03 SFT2 NIP #00
196+	&y
197+		#00 OVR #30 SFT2 .Screen/y DEO2
198+		.Screen/width DEI2 #03 SFT2 NIP #00
199+		&x
200+			#00 OVR #30 SFT2 .Screen/x DEO2
201+			[ LIT2 00 -Screen/sprite ] DEO
202+			INC GTHk ?&x
203+		POP2
204+		INC GTHk ?&y
205+	POP2
206+
207+JMP2r
208+
209+@pointer-icn [
210+	80c0 e0f0 f8e0 1000 ]
211+@mouse-icn [
212+	000d 1212 1212 121d
213+	00b0 4848 4848 48b8
214+	1010 1010 1008 0700
215+	0808 0808 0810 e000 ]
216+@button-icn [
217+	000c 1e1e 1e1e 1e0c
218+	0000 0000 0000 0000
219+	0001 0303 0303 0301
220+	0080 c0c0 c0c0 c080
221+	0000 0000 0000 0000
222+	0030 7878 7878 7830 ]
223+
224+(
225+@|memory )
226+
227+@stroke
228+
+12, -4
 1@@ -35,12 +35,18 @@ char *rom_path;
 2 
 3 #define WIDTH (64 * 8)
 4 #define HEIGHT (40 * 8)
 5-#define PAD 0
 6+#define PAD 2
 7 #define CONINBUFSIZE 256
 8 
 9 Uint16 deo_mask[] = {0xff28, 0x0300, 0xc028, 0x8000, 0x8000, 0x8000, 0x8000, 0x0000, 0x0000, 0x0000, 0xa260, 0xa260, 0x0000, 0x0000, 0x0000, 0x0000};
10 Uint16 dei_mask[] = {0x0000, 0x0000, 0x003c, 0x0014, 0x0014, 0x0014, 0x0014, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x07ff, 0x0000, 0x0000, 0x0000};
11 
12+static int
13+clamp(int val, int min, int max)
14+{
15+	return (val >= min) ? (val <= max) ? val : max : min;
16+}
17+
18 Uint8
19 uxn_dei(Uxn *u, Uint8 addr)
20 {
21@@ -118,7 +124,7 @@ emu_event(Uxn *u)
22 	XNextEvent(display, &ev);
23 	switch(ev.type) {
24 	case Expose:
25-		XPutImage(display, window, DefaultGC(display, 0), ximage, 0, 0, 0, 0, uxn_screen.width, uxn_screen.height);
26+		XPutImage(display, window, DefaultGC(display, 0), ximage, 0, 0, PAD, PAD, uxn_screen.width, uxn_screen.height);
27 		break;
28 	case ClientMessage: {
29 		XDestroyImage(ximage);
30@@ -159,7 +165,9 @@ emu_event(Uxn *u)
31 	} break;
32 	case MotionNotify: {
33 		XMotionEvent *e = (XMotionEvent *)&ev;
34-		mouse_pos(u, &u->dev[0x90], (e->x - PAD) / SCALE, (e->y - PAD) / SCALE);
35+		int x = clamp((e->x - PAD) / SCALE, 0, uxn_screen.width - 1);
36+		int y = clamp((e->y - PAD) / SCALE, 0, uxn_screen.height - 1);
37+		mouse_pos(u, &u->dev[0x90], x, y);
38 	} break;
39 	}
40 }
41@@ -233,7 +241,7 @@ main(int argc, char **argv)
42 		if(uxn_screen.x2) {
43 			int x1 = uxn_screen.x1, y1 = uxn_screen.y1, x2 = uxn_screen.x2, y2 = uxn_screen.y2;
44 			screen_redraw();
45-			XPutImage(display, window, DefaultGC(display, 0), ximage, x1, y1, x1, y1, x2 - x1, y2 - y1);
46+			XPutImage(display, window, DefaultGC(display, 0), ximage, x1, y1, x1 + PAD, y1 + PAD, x2 - x1, y2 - y1);
47 		}
48 	}
49 	XDestroyImage(ximage);