main bindings.h
 1#ifndef BINDINGS_H_
 2#define BINDINGS_H_
 3#include <stdint.h>
 4
 5typedef enum {
 6	MOUSE_NONE,     //mouse is ignored
 7	MOUSE_ABSOLUTE, //really only useful for menu ROM
 8	MOUSE_RELATIVE, //for full screen
 9	MOUSE_CAPTURE   //for windowed mode
10} mouse_modes;
11
12void set_bindings(void);
13void bindings_set_mouse_mode(uint8_t mode);
14tern_node *get_binding_node_for_pad(int padnum);
15void handle_keydown(int keycode, uint8_t scancode);
16void handle_keyup(int keycode, uint8_t scancode);
17void handle_joydown(int joystick, int button);
18void handle_joyup(int joystick, int button);
19void handle_joy_dpad(int joystick, int dpad, uint8_t state);
20void handle_joy_axis(int joystick, int axis, int16_t value);
21void handle_joy_added(int joystick);
22void handle_mouse_moved(int mouse, uint16_t x, uint16_t y, int16_t deltax, int16_t deltay);
23void handle_mousedown(int mouse, int button);
24void handle_mouseup(int mouse, int button);
25
26void bindings_release_capture(void);
27void bindings_reacquire_capture(void);
28void set_content_binding_state(uint8_t enabled);
29
30#endif //BINDINGS_H_