main
sf2_vram_map.txt
10000: single color blocks
20200: Random symbols????
30400-0C00: Font
40C00-0E??: Score font
50E??: Player name displays
6
72000-3000: floor (mostly, some garbage around 2800 and 2A00)
83000-6C00: background
96C00-8000: not graphics
108000-~8A00: bat/bird sprites, special attack text
118A00-9000: ?????
129000-9200: More special attack text
139200-9600: another font
149800-AA00: special attack effects?
15AC00-B000: ????
16B000-B500: character sprite
17????
18C000-C500: chracter sprite
19D000-DA00: window name table
20DA00-DC00: Sprite attribute table
21DC00-E000: horizontal scroll data
22E000-????: plane A&B name table
23C500-FFFF: not graphics
24
25VDP Registers:
26Mode
2700 - 14
2801 - 64
29Scroll A Name Table Address: E000
3002 - 38
31Window Name Table Address: D000
3203 - 34
33Scroll B Name Table Address: E000
3404 - 07
35Sprite Attribute Table Address: DA00
3605 - 6D
3706 - 00
38Backdrop color - 0
3907 - 00
4008 - 00
4109 - 00
42HINT Counter
430A - AF
44Mode - Full screen vertical scroll, line horizontal scroll, external ints disabled, 32 cell display, no interlacing
450B - 03
460C - 00
47H Scroll Data Address: DC00
480D - 37
490E - 00
50Auto increment
510F - 02
52Scroll Size
5310 - 11
54Window H Pos
5511 - 00
56Window V Pos
5712 - 05
58DMA transfer length
5913 - 00
6014 - 00
61DMA source address and mode
6215 - DB
6316 - CF
6417 - 7F