commit bf83f21

uint  ·  2026-08-02 19:44:56 +0000 UTC
parent d3fd2b7
increase maximum mesh limit

we probably can lower it later when we have more efficient meshing but
for now, we need a large limit
1 files changed,  +1, -1
+1, -1
1@@ -8,7 +8,7 @@
2 #include "renderer/renderer.h"
3 #include "renderer_backend.h"
4 
5-#define MAX_MESHES (512) /* TODO; random value ig */
6+#define MAX_MESHES (2048) /* TODO; random value ig */
7 #define MAX_TEXTURES (512) /* TODO; random value ig */
8 
9 typedef struct {