commit bf83f21
uint
·
2026-08-02 19:44:56 +0000 UTC
parent d3fd2b7
increase maximum mesh limit we probably can lower it later when we have more efficient meshing but for now, we need a large limit
1 files changed,
+1,
-1
+1,
-1
1@@ -8,7 +8,7 @@
2 #include "renderer/renderer.h"
3 #include "renderer_backend.h"
4
5-#define MAX_MESHES (512) /* TODO; random value ig */
6+#define MAX_MESHES (2048) /* TODO; random value ig */
7 #define MAX_TEXTURES (512) /* TODO; random value ig */
8
9 typedef struct {