1#ifndef PLATFORM_SDL_H
2#define PLATFORM_SDL_H
3
4#include <SDL2/SDL.h>
5
6typedef SDL_Window MGWindow;
7
8typedef struct {
9#ifdef MG_RENDERER_SMALL3DLIB
10 SDL_Renderer* renderer;
11#endif
12#ifdef MG_RENDERER_SOKOL
13 SDL_GLContext gl;
14#endif
15} MGVidBE;
16
17#endif /* PLATFORM_SDL_H */